- 7/8 Grade: 9 am - 12 pm
- 9/10 Grade: 12:30 pm - 3:30 pm
- 11/12 Grade: 4 pm - 7 pm
Members: $20 per player. Non-Members $30 per player. Teams must consist of 3 or 4 players.
PLAYER INFORMATION & ELIGIBILITY
- Each team must have three or four players on their roster individually registered and have their team information emailed to Carrie Mathwig (firstname.lastname@example.org) by May 14th.
- Players may appear on only one (1) team roster. Any player appearing on more than one (1) team roster will be disqualified from participation in that tournament.
- The grade of the players is determined by the current school year.
- To ensure proper placement of your team, please make sure that all three to four players fit the established age/grade category. Players may play up a grade, but not down.
- Eligibility problems will be enforced from point of discovery. No replay of games or adjustments will be allowed for previous contests and standing involving the team in question.
- A coin flip prior to the start of the game will determine which team has the initial possession.
- All games may start and be completed with any number of players (3,2,1).
- Both teams will warm-up at the same time prior to the start of the game.
- Only those teams scheduled to play are allowed to occupy the court at the scheduled time.
- Teams must be at their court at the scheduled game time, even if games are “running behind” for any reason. The final point of reference for scheduling procedures shall be the Bracket Area outside Carrie Mathwig’s office located in the gym. Game time is forfeit time.
- Be at your court at least 15 minutes before the scheduled game time in the event the tournament runs ahead of schedule.
- Disputes or questions on interpretation are settled by the gym supervisors.
- A field goal is worth 1 point.
- A successful goal from beyond the 19’9”arc is worth 2 points. The player shooting must have both feet completely behind the arc when initiating the attempt.
- The following scoring rules apply for all games - 20 points win by 2, up to a maximum of 25 points. (example: 20-18, 23-21, 25-24)
- All games will have a 25-minute time limit.
- The team leading at the end of the 25-minute time limit will be declared the winner.
- If the game is tied after 25 minutes of play and no team has reached the required number of points to win the game, the Official will flip a coin to determine team possession. The first team to score will win the game.
- Rules are designed to promote continuous play. Stalling is not allowed. Official will use their discretion if they find any team stalling, that team will lose possession.
TIME OUTS AND SUBSTITUTIONS
- Each team is allowed one (1) one minute time-out per game.
- If play is stopped by a teammate or Official to attend to an obvious injury, then the injured player must sit out at least until the next dead ball.
- Player substitution is permitted during any dead ball situation.
LIVE BALL/DEAD BALL/POSSESSION
- All jump balls go to the defensive team.
- The ball must be “taken back” to the marked line on the court on every change of possession. “Taking back” means both feet and the ball behind the take back line. Violation occurs only if a basket is made by the team failing to properly “take it back” and will result in loss of point scored and possession of the ball will go to the other team. If the ball is not “taken back” and then advanced, any other violation, common foul, offensive foul, intentional, flagrant, or technical foul called by the official will be honored. Exception: If a player is fouled in the act of shooting and makes the basket prior to properly “taking it back”, the foul will be honored; however, no points will be awarded.
- After all successful shots, the ball must be checked by the defense and passed in by the offense.
FOULS AND FREE THROWS
- Shooting foul on made basket: if free throw is made - possession goes to the defensive team. If the free throw is missed, the ball is in live play.
- Shooting foul on missed basket: if free throw is made - possession goes to the defensive team. If the free throw is missed, the ball is in live play. NOTE: One (1) free throw will be awarded to the fouled player, even if fouled in the act of attempting a shot from behind the 2-point line. On shooting fouls from behind the 2-point line, a made free throw will count for 2 points.
- Non-shooting fouls: on or after the 7th team foul – If free throw is made - possession goes to the defensive team. If the free throw is missed, the ball is in live play.
- If a foul is committed as time runs out, a free throw will be awarded to the fouled player.
TECHNICAL FOULS - PLAYER MISCONDUCT, FLAGRANT AND INTENTIONAL FOULS
The Official may assess a Technical Foul for any misconduct, flagrant, or intentional fouls committed by a player(s). This may include:
- A Contact Foul intended to hurt an opponent, fan or Official
- Vulgar or verbally abusive behavior
- Other misconduct deemed inappropriate by the Official (e.g., intentionally kicking the ball, etc. or
- A contact foul designed to neutralize an opponent’s obvious advantageous position.
- Fighting and/or ‘Throwing a Punch’ automatically results in a Technical Foul assessed against the players(s) involved. Free Throws will be awarded as described above and will result in immediate dismissal of the player(s) from the tournament.
- A Technical Foul will be counted as a Personal Foul and Team Foul.
- Continuous misconduct, intentional and or flagrant fouling by a team or player may result in dismissal from the game or tournament at the discretion of the Official or other Tournament Official.
PENALTY: Two (2) Free Throws from the Free Throw Line (15-ft.) for one (1) point each. The Team Captain may designate the player to shoot. The Offended Team will retain possession of the ball whether the shots are made or missed. Any player committing two (2) Technical Fouls in a game is automatically ejected from the tournament.